Course
code CC540
credit_hours 3
title Computer Systems Engineering
arbic title
prequisites S.S.
credit hours 3
Describtion/Outcomes
arabic Describtion/Outcomes
objectives The course educates students in the integration of key topics from algorithms, computer architecture, operating systems, compilers, and software engineering, in one unified framework. Building a general-purpose computer system from the ground up. Techniques in the design of modern hardware and software systems, and major trade-offs and future trends are introduced. Throughout the course, many cross-section views of the computing field, from the bare bone details of switching circuits to the high level abstraction of object-based software design are presented.
arabic objectives
ref. books
arabic ref. books
textbook Embedded Systems Design: An Introduction to Processes, Tools and Techniques, Arnold S. Berger.rnObject-Oriented Software Engineering: Practical Software Development using UML and Java, Timothy Lethbridge, Robert Laganierern
arabic textbook
objective set combined
content set combined
course file 65_CC540_CC 540.pdf
Course Content
content serial describtion
1 Week Number 1 : Introduction to Computer architecture, architecture components and categories of different advanced architectures.
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2 Week Number 2 : System design process & categories.
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3 Week Number 3 : Microarchitecture principles.
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4 Week Number 4 : Operating systems, components, types, design principles.
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5 Week Number 5 : Compilers, and software engineering: design principles and methodology.
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6 Week Number 6 : Building general/ and special purpose computer systems.
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7 Week Number 7 : 7th Week Exam.
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8 Week Number 8 : Techniques in the design of modern hardware and software systems, and major trade-offs and future trends are introduced.
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9 Week Number 9 : Cross-section views of the computing field, from the bare bone details to High level abstraction of object-based software design are presented.
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10 Week Number 10 : Building a general and special -purpose computer systems.
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11 Week Number 11 : Graphics processing units or GPUs (also occasionally called visual processing unit or VPU), a specialized circuit design to rapidly manipulate and alter memory in such a way so as to accelerate the building of images in a frame buffer intended for output to a display.
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12 Week Number 12 : 12th Week Exam.
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13 Week Number 13 : Advances in embedded systems, mobile phones, and game consoles.
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14 Week Number 14 : Packet Filtering Implementations for General-Purpose Computers.
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15 Week Number 15 : System Level Modeling for Hardware/Software Systems andrnSystem Level Language Requirements.rn
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16 Week Number 16 : Presentation of projects and Final Exam.
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