Course
code CS447
credit_hours 3
title Writing Games Analysis – concept art for gaming
arbic title
prequisites CS443, GM324
credit hours 3
Describtion/Outcomes This course introduces the concepts needed to write good story lines and provides the students with narrative skills employed in today`s game industry. Students learn how to create narratives for dynamic interactive games. The course details aspects of the game development process from the basics of narrative and nonlinear narrative to writing comedy for games and creating compelling characters with emphasis on the skills developers and publishers will expect a game writer to have.
arabic Describtion/Outcomes
objectives Upon completion of this course, students should be able to:
1. Perform critical analysis of games.
2. Interpret and understand text.
3. Know the history and development of games` story development.
4. Understand techniques in character development.
5. Design interactive fiction.
6. Understand the importance of repetition in games without story development.
arabic objectives
ref. books Jesse Schell, The Art of Game Design: A book of lenses, 2008.
arabic ref. books
textbook Josiah Lebowitz and Chris Klug, Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories, 2011.
arabic textbook
objective set combined
content set bullets
Course Content
content serial describtion