code CS453
credit_hours 3
title Virtual Environments
arbic title
prequisites CS352
credit hours 3
Description/Outcomes Basic concepts. Virtual worlds. Hardware and software support. World modeling. Geometric modeling. Light modeling. Kinematics and dynamic models. Other physical modeling modalities. Multi-sensor data fusion. Anthropomorphic avatars. Animation: modeling languages, scripts, real-time computer architectures. VE interfaces.
arabic Description/Outcomes
objectives Upon completion of this course, students should be able to:
1. Know that virtual environments are a fundamental part of the revolution in communications that has taken place over the past decade.
2. Understand the science of computer graphics in the context of real-time virtual environments.
3. Understand the perceptual, dynamic and interaction aspects of virtual environments.
arabic objectives
ref. books 1. G. Burdea and Ph. Coiffet, Virtual Reality Technology, 2nd Edition with CD-ROM, Wiley, New Jersey, 2002.
2. R. Carey and G. Bell, The Annotated VRML 2.0 Reference Manual, Addisson-Wesley Developers Press, 1997.
arabic ref. books
textbook G. Burdea and Ph. Coiffet, Virtual Reality Technology, 3rd Edition with CD-ROM, Wiley, New Jersey, 2003.
arabic textbook
objective set combined
content set bullets
Course Content
content serial Description