Course
code CS453
credit_hours 3
title Virtual Environments
arbic title
prequisites CS352
credit hours 3
Description/Outcomes Basic concepts. Virtual worlds. Hardware and software support. World modeling. Geometric modeling. Light modeling. Kinematics and dynamic models. Other physical modeling modalities. Multi-sensor data fusion. Anthropomorphic avatars. Animation: modeling languages, scripts, real-time Computer Architectures. VE interfaces.
arabic Description/Outcomes
objectives 1. Know that virtual environments are a fundamental part of the revolution in communications that has taken place over the past decade.
2. Understand the science of computer graphics in the context of real-time virtual environments.
3. Understand the perceptual, dynamic and interaction aspects of virtual environments.
arabic objectives
ref. books 1- G. Burdea and Ph. Coiffet, Virtual Reality Technology, 2nd Edition with CD-ROM, Wiley, New Jersey.
2- R. Carey and G. Bell, The Annotated VRML 2.0 Reference Manual, Addisson-Wesley Developers Press.
arabic ref. books
textbook G. Burdea and Ph. Coiffet, Virtual Reality Technology, 3rd Edition with CD-ROM, Wiley, New Jersey.
arabic textbook
objective set
content set
Course Content
content serial Description