|title ||Virtual Environments|
|arbic title |
|prequisites ||CS352 |
|credit hours ||3|
|Description/Outcomes ||Basic concepts. Virtual worlds. Hardware and software support. World modeling. Geometric modeling. Light modeling. Kinematics and dynamic models. Other physical modeling modalities. Multi-sensor data fusion. Anthropomorphic avatars. Animation: modeling languages, scripts, real-time Computer Architectures. VE interfaces.|
|arabic Description/Outcomes |
|objectives ||1. Know that virtual environments are a fundamental part of the revolution in communications that has taken place over the past decade.|
2. Understand the science of computer graphics in the context of real-time virtual environments.
3. Understand the perceptual, dynamic and interaction aspects of virtual environments.
|arabic objectives |
|ref. books ||1- G. Burdea and Ph. Coiffet, Virtual Reality Technology, 2nd Edition with CD-ROM, Wiley, New Jersey.|
2- R. Carey and G. Bell, The Annotated VRML 2.0 Reference Manual, Addisson-Wesley Developers Press.
|arabic ref. books |
|textbook ||G. Burdea and Ph. Coiffet, Virtual Reality Technology, 3rd Edition with CD-ROM, Wiley, New Jersey.|
|arabic textbook |
|objective set |
|content set |
|course file ||