code GM323
credit_hours 3
title Digital Lighting and Rendering
arbic title
prequisites GM324
credit hours 3
Description/Outcomes This course is designed to provide the basic knowledge and skills required in the creation of photorealistic still imagery. Emphasis is on a working knowledge of both virtual and real world lighting technologies and the tools necessary to create photorealistic imagery as well as an appreciation for production processes and deadlines. The course also covers algorithms in the field of lighting and rendering and shadow and occlusion algorithms.
arabic Description/Outcomes
objectives 1. Understand and implement algorithms in lighting and rendering.
2. Understand the concepts of shadows and occlusion.
3. Make intelligent choices in composing an illustration.
4. Become aware of the physical and virtual technology of lighting.
5. Become sensitive to the interaction of light and surfaces.
6. Understand and be able to setup basic lighting in an animation.
7. Understand the vocabulary and graphical conventions of lighting design.
8. Become aware of the body of work (art) that lighting design is based upon.
9. Become aware of the career opportunities in lighting.
arabic objectives
ref. books 1. Lee Lanier, Advanced Maya Texturing and Lighting, Maya Press.
2. Lee Lanier, Maya Studio Projects Texturing and Lighting, Wiley Desktop Editions.
arabic ref. books
textbook Jeremy Birn, Digital Lighting and Rendering, New Riders Press.
arabic textbook
objective set
content set
Course Content
content serial Description