|title ||Digital Lighting and Rendering|
|arbic title |
|credit hours ||3|
|Description/Outcomes ||This course is designed to provide the basic knowledge and skills required in the creation of photorealistic still imagery. Emphasis is on a working knowledge of both virtual and real world lighting technologies and the tools necessary to create photorealistic imagery as well as an appreciation for production processes and deadlines. The course also covers algorithms in the field of lighting and rendering and shadow and occlusion algorithms.|
|arabic Description/Outcomes |
|objectives ||1. Understand and implement algorithms in lighting and rendering.|
2. Understand the concepts of shadows and occlusion.
3. Make intelligent choices in composing an illustration.
4. Become aware of the physical and virtual technology of lighting.
5. Become sensitive to the interaction of light and surfaces.
6. Understand and be able to setup basic lighting in an animation.
7. Understand the vocabulary and graphical conventions of lighting design.
8. Become aware of the body of work (art) that lighting design is based upon.
9. Become aware of the career opportunities in lighting.
|arabic objectives |
|ref. books ||1. Lee Lanier, Advanced Maya Texturing and Lighting, Maya Press.|
2. Lee Lanier, Maya Studio Projects Texturing and Lighting, Wiley Desktop Editions.
|arabic ref. books |
|textbook ||Jeremy Birn, Digital Lighting and Rendering, New Riders Press.|
|arabic textbook |
|objective set |
|content set |