Course
code GM425
credit_hours 3
title 3D animation and Graphics Programming Tools
arbic title
prequisites GM411, GM324
credit hours 3
Describtion/Outcomes This course introduces the knowledge base on which digital animation and spatial graphics technology are founded and developed. Emphasis will be placed on developing a working knowledge of the mechanics of 3D geometric formats, spline-based modeling with polygon mesh & NURBS, procedural mapping of raster images, simplified polygon modeling, rendering methods, hierarchical linking, and kinematic fundamentals.
arabic Describtion/Outcomes
objectives Upon completion of this course, students should be able to:
1. Study higher-level topics of 3D animation.
2. Understand the relation between 2D animations and 3D animations.
3. Use all the tools to create animations and execute entire visual productions.
4. Accept and complete tasks from multiple 3D Animation disciplines.
5. Animate different materials (liquids, solids …etc.)
6. Understand the concepts of modeling, animation, texturing, rendering, lighting, and Rigging.
7. Animate humans and animals.
arabic objectives
ref. books Learning Maya 7: The Modeling and Animation Handbook, 1st Edition, Alias Learning Tools, Sybex, 2005.
arabic ref. books
textbook 1. Mark Giambruno, 3D Graphics & Animation, 2nd Edition, New Riders Press, 2007.
2. Steve Roberts, Character Animation Fundamentals: Developing Skills for 2D and 3D Character Animation, 1st Edition, El Sevier, Focal Press, 2011.
arabic textbook
objective set combined
content set bullets
Course Content
content serial describtion