Introduction, history and survey of graphics applications. Overview of graphics systems and output devices. Output primitives including points, lines, circles, splines, area filling, and character generation. Attributes of output primitives. Two-dimensional transformations, windowing and clipping. Interactive input methods. Introduction to three-dimensional graphics.
Bachelor Degree in Computer Engineering
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| content serial | Description |
|---|---|
| 1 | Week Number 1 : Introduction, history and survey of computer graphics applications. |
| 2 | Week Number 2 : Overview of graphics systems: raster and random scan display. |
| 3 | Week Number 3 : Color models. |
| 4 | Week Number 4 : Bresenham`s line drawing algorithm. |
| 5 | Week Number 5 : Mid-point circle/ ellipse drawing algorithms. |
| 6 | Week Number 6 : Drawing free curves: Bezier and spline technologies. |
| 7 | Week Number 7 : Drawing free curves: Bezier and spline technologies (Cont.). |
| 8 | Week Number 8 : 7th week Exam+ Revision. |
| 9 | Week Number 9 : 2D transformations. |
| 10 | Week Number 10 : 2D transformations (cont.). |
| 11 | Week Number 11 : Viewing transformation. |
| 12 | Week Number 12 : Line and polygon clipping algorithms. |
| 13 | Week Number 13 : 12th week Exam+Revision. |
| 14 | Week Number 14 : Filling Algorithms. |
| 15 | Week Number 15 : Revision. |
| 16 | Week Number 16 : Presentation of projects and Final Exam. |
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