Computer Graphics

  • College of Computing & Information Technology |
  • English

Description

Introduction, history, and survey of graphics applications. Overview of graphics systems and output devices. Output primitives including points, lines, circles, splines, area filling, and character generation. Attributes of output primitives. Two–dimensional and three-dimensional transformations, windowing and clipping. Color system. Filling polygon.

Program

Computer Science Program

Objectives

  • 1. Understand algorithms design.
    2. Learn line, circle, and polygon rendering algorithms.
    3. Use and code with OpenGL library.
    4. Understand the mathematics and computer graphics concepts.
    5. Apply programming skills needed to develop graphics applications.

Textbook

D. Hearn, M.P. Baker, and Carithers, Computer Graphics Open Gl Version, Pearson

Course Content

content serial Description

Markets and Career

  • Generation, transmission, distribution and utilization of electrical power for public and private sectors to secure both continuous and emergency demands.
  • Electrical power feeding for civil and military marine and aviation utilities.
  • Electrical works in construction engineering.

Start your application

Start The your journey to your new career.