Course
code | CS448 |
credit_hours | 3 |
title | Game Modeling Design |
arbic title | |
prequisites | CS443 |
credit hours | 3 |
Description/Outcomes | This course addresses the challenging game design problem. Students learn to capture what players want and what do they expect using game conceptualization and formal modeling techniques. Students also learn the design of game-play interactions, focus, mechanics and controls. Various story telling techniques for games are discussed. Students gain hands on experience with different stages of development to produce simple, meaningfully playable games. |
arabic Description/Outcomes | |
objectives | Upon completion of this course, students should be able to:1. Formally describe expectations for games and game playing.2. Use an existing game framework to produce a simple game.3. Formally describe game concepts.4. Understand the various contributing factors to meaningful play.5. Conduct analysis of a game.6. Construct clear documentation for a game.7. Discuss various story telling techniques. |
arabic objectives | |
ref. books | Jesse Schell, The Art of Game Design: A book of lenses, 2008. |
arabic ref. books | |
textbook | Adams and Rollings, Fundamentals of Game Design, 2nd Edition, 2009. |
arabic textbook | |
objective set | combined |
content set | bullets |