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Bachelor Degree in Computer Engineering
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| content serial | Description |
|---|
| 1 | Week Number 1 : Introduction to Computer architecture, architecture components and categories of different advanced architectures. |
| 2 | Week Number 2 : System design process & categories. |
| 3 | Week Number 3 : Microarchitecture principles. |
| 4 | Week Number 4 : Operating systems, components, types, design principles. |
| 5 | Week Number 5 : Compilers, and software engineering: design principles and methodology. |
| 6 | Week Number 6 : Building general/ and special purpose computer systems. |
| 7 | Week Number 7 : 7th Week Exam. |
| 8 | Week Number 8 : Techniques in the design of modern hardware and software systems, and major trade-offs and future trends are introduced. |
| 9 | Week Number 9 : Cross-section views of the computing field, from the bare bone details to High level abstraction of object-based software design are presented. |
| 10 | Week Number 10 : Building a general and special -purpose computer systems. |
| 11 | Week Number 11 : Graphics processing units or GPUs (also occasionally called visual processing unit or VPU), a specialized circuit design to rapidly manipulate and alter memory in such a way so as to accelerate the building of images in a frame buffer intended for output to a display. |
| 12 | Week Number 12 : 12th Week Exam. |
| 13 | Week Number 13 : Advances in embedded systems, mobile phones, and game consoles. |
| 14 | Week Number 14 : Packet Filtering Implementations for General-Purpose Computers. |
| 15 | Week Number 15 : System Level Modeling for Hardware/Software Systems andrnSystem Level Language Requirements.rn |
| 16 | Week Number 16 : Presentation of projects and Final Exam. |
| 1 | Week Number 1 : Introduction to Computer architecture, architecture components and categories of different advanced architectures. |
| 2 | Week Number 2 : System design process & categories. |
| 3 | Week Number 3 : Microarchitecture principles. |
| 4 | Week Number 4 : Operating systems, components, types, design principles. |
| 5 | Week Number 5 : Compilers, and software engineering: design principles and methodology. |
| 6 | Week Number 6 : Building general/ and special purpose computer systems. |
| 7 | Week Number 7 : 7th Week Exam. |
| 8 | Week Number 8 : Techniques in the design of modern hardware and software systems, and major trade-offs and future trends are introduced. |
| 9 | Week Number 9 : Cross-section views of the computing field, from the bare bone details to High level abstraction of object-based software design are presented. |
| 10 | Week Number 10 : Building a general and special -purpose computer systems. |
| 11 | Week Number 11 : Graphics processing units or GPUs (also occasionally called visual processing unit or VPU), a specialized circuit design to rapidly manipulate and alter memory in such a way so as to accelerate the building of images in a frame buffer intended for output to a display. |
| 12 | Week Number 12 : 12th Week Exam. |
| 13 | Week Number 13 : Advances in embedded systems, mobile phones, and game consoles. |
| 14 | Week Number 14 : Packet Filtering Implementations for General-Purpose Computers. |
| 15 | Week Number 15 : System Level Modeling for Hardware/Software Systems andrnSystem Level Language Requirements.rn |
| 16 | Week Number 16 : Presentation of projects and Final Exam. |
| 1 | Week Number 1 : Introduction to Computer architecture, architecture components and categories of different advanced architectures. |
| 2 | Week Number 2 : System design process & categories. |
| 3 | Week Number 3 : Microarchitecture principles. |
| 4 | Week Number 4 : Operating systems, components, types, design principles. |
| 5 | Week Number 5 : Compilers, and software engineering: design principles and methodology. |
| 6 | Week Number 6 : Building general/ and special purpose computer systems. |
| 7 | Week Number 7 : 7th Week Exam. |
| 8 | Week Number 8 : Techniques in the design of modern hardware and software systems, and major trade-offs and future trends are introduced. |
| 9 | Week Number 9 : Cross-section views of the computing field, from the bare bone details to High level abstraction of object-based software design are presented. |
| 10 | Week Number 10 : Building a general and special -purpose computer systems. |
| 11 | Week Number 11 : Graphics processing units or GPUs (also occasionally called visual processing unit or VPU), a specialized circuit design to rapidly manipulate and alter memory in such a way so as to accelerate the building of images in a frame buffer intended for output to a display. |
| 12 | Week Number 12 : 12th Week Exam. |
| 13 | Week Number 13 : Advances in embedded systems, mobile phones, and game consoles. |
| 14 | Week Number 14 : Packet Filtering Implementations for General-Purpose Computers. |
| 15 | Week Number 15 : System Level Modeling for Hardware/Software Systems andrnSystem Level Language Requirements.rn |
| 16 | Week Number 16 : Presentation of projects and Final Exam. |
| 1 | Week Number 1 : Introduction to Computer architecture, architecture components and categories of different advanced architectures. |
| 2 | Week Number 2 : System design process & categories. |
| 3 | Week Number 3 : Microarchitecture principles. |
| 4 | Week Number 4 : Operating systems, components, types, design principles. |
| 5 | Week Number 5 : Compilers, and software engineering: design principles and methodology. |
| 6 | Week Number 6 : Building general/ and special purpose computer systems. |
| 7 | Week Number 7 : 7th Week Exam. |
| 8 | Week Number 8 : Techniques in the design of modern hardware and software systems, and major trade-offs and future trends are introduced. |
| 9 | Week Number 9 : Cross-section views of the computing field, from the bare bone details to High level abstraction of object-based software design are presented. |
| 10 | Week Number 10 : Building a general and special -purpose computer systems. |
| 11 | Week Number 11 : Graphics processing units or GPUs (also occasionally called visual processing unit or VPU), a specialized circuit design to rapidly manipulate and alter memory in such a way so as to accelerate the building of images in a frame buffer intended for output to a display. |
| 12 | Week Number 12 : 12th Week Exam. |
| 13 | Week Number 13 : Advances in embedded systems, mobile phones, and game consoles. |
| 14 | Week Number 14 : Packet Filtering Implementations for General-Purpose Computers. |
| 15 | Week Number 15 : System Level Modeling for Hardware/Software Systems andrnSystem Level Language Requirements.rn |
| 16 | Week Number 16 : Presentation of projects and Final Exam. |
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